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Natthan Hansen
Natthan Hansen
Concept Art & Illustration | Open to Opportunities
Copenhagen, Denmark

Summary

Concept Artist and Illustrator specializing in grounded characters and environments.

Proficient in Photoshop, Blender for 3D block-ins and character sculpting.

Passionate about building immersive game worlds and always seeking challenging Concept Art roles.

Skills

Concept ArtDigital PaintingEnvironment DesignIllustrationDigital SculptingHard Surface ModelingCharacter DesignPhotoshopBlender

Software proficiency

Photoshop
Photoshop
Blender
Blender

Experience

  • Concept Artist & Illustrator at OnceLost Games
    Remote
    December 2023 - May 2025

    + Explored initial visual directions using a combination of mood, character, and architectural pieces. (Using Photoshop, Blender)

    + Created polished illustrations and marketing assets, including key art and box art. (Using Photoshop)

    + Integrated 2D art assets, which included iterating and rebuilding pieces made by other team members to ensure visual consistency and standards. (Using Photoshop, Miro)

    + Assisted directly with the 3D character art pipeline. Starting with sculpting, re-topology, baking Normals. Supported the team further with intensive research and brainstorming on Shaders and construction techniques. (Using Blender, Photoshop, Substance Painter)

  • Concept Artist at Dynasty Studios
    Copenhagen, DK
    June 2022 - January 2023

    + Designed sci-fi buildings, props, armor, plants, creatures, and insignias. Care is taken to ensure it is in-line with existing designs, as well as gameplay functionality. (Using Photoshop, Slack, Miro)

    + Call-out sheets for 3D Artists. Additional support given for both major and minor adjustments. (Using Photoshop, Blender, Slack)

    + Bridged a gap between gameplay design and visual design, which saved time and helped 3D production. (Using Slack, Photoshop)

    + Key art sketches for use by the team and outsourced talent. (Using Photoshop)

  • Concept Artist & 2D Game Artist at Skyfire Games
    Remote
    January 2021 - February 2022

    + Sketched and rendered concepts for buildings, props, and creatures. Leveraging my personal experiences in South East Asia to add more authenticity to the oriental themes in the fantasy MMORPG. (Using Photoshop)

    + Created production-ready 2D pixel art assets. This involved animating creatures and integrating assets created outside the team. (Using Aseprite, Photoshop)

    + Proposed solutions for expensive assets. Simplified characters with rudimentary animations proved to be promising within short time. (Using Aseprite, Photoshop)